17 May 2024, 11:59:03 *

Login with username, password and session length
Welcome to War and Tactics!    War and Tactics Forum is currently undergoing some modifications that might disable features you are used to. This is unabvoidable as we have to update the forum engine to a new structure that is incompatible with many of the features we had used so far. The good news: WaT will be more secure and stable, and most of the features we uninstalled will be a natural part of the new structure anyway. For the rest we will be looking for solutions. (APR 23, 2018)
   
  Home   Forum   Help ! Forum Rules ! Search Calendar Donations Login Register Chat  
Pages: [1]   Go Down
  Print  
Share this topic on Del.icio.usShare this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on MySpaceShare this topic on RedditShare this topic on StumbleUponShare this topic on TechnoratiShare this topic on TwitterShare this topic on Yahoo
Author Topic: Future Force: Game puts Army’s direction in your hands  (Read 2468 times)
NewsMan
Administrator

*

Offline Offline

Monaco

Location: Where the news is, i.e. at my desk
Posts: 52080




View Profile
« on: 13 February 2012, 18:00:21 »
ReplyReply

Future Force: Game puts Army’s direction in your hands

‘Future Force’ tests players’ knowledge of manning, budget

By Michelle Tan - Staff writer

If you’ve ever fancied yourself Army chief of staff material, the brains at Command and General Staff College have a game for you.

“Future Force” was designed to improve the quality and variety of education provided to midgrade officers attending CGSC at Fort Leavenworth, Kan., and developed to teach force management, a complex subject that’s difficult to master, said Ken Long, assistant professor of logistics at CGSC.

“In the game, players are trying to develop a grand strategy for the future design of the Army, and trying to realize that design with budgetary constraints and information surprises — just like a real-life chief of staff of the Army,” Long said. “The enemy gets to have a vote, so [the players] have to learn how to adapt their plan and adapt their strategies.”

“Future Force” players compete in five […]


Read more: Game puts Army’s direction in your hands

From the US Armytimes.com (AMT)
Logged

For most folks, no news is good news; for the press, good news is no-no news, and people everywhere confuse what they read in newspapers with true news.
Pages: [1]   Go Up
  Print  
 
Jump to:  

Unique Hits: 44858945 | Sitemap
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!


Google visited last this page 28 April 2024, 00:17:40