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Author Topic: Shock Force Demo - first impressions  (Read 3868 times)
the_13th_redneck
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« on: 26 July 2010, 22:24:39 »
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Well, I am new to the series so I downloaded a demo to see what I thought.

Controls etc. seemed fair enough.
Did this one scenario where I had to secure three buildings of importance that were right along a major highway.
At my disposal were two Stryker MGSs along with a mix of Strykers armed with MK19 and 7.62mm support weapons.
I avoided the highway completely as this seemed to be a rather no sh*t IED trap with a row of buildings with roofs perfect for laying all kinds of hell down that road.
So the plan I went with was as follows:
Secure all the buildings in our immediate vicinity after using the MGSs to rip them open from our side.
I had the Strykers take up good positions for interlocking fire and put the infantry teams in the buildings at various levels.  So far so good.
I have the Stryker MGSs reposition to blow a hole in the wall that surrounds a market I am also supposed to secure.  BAM.  They get nailed by some RPG team that's on the other side of the map.  And this is while I have a rooftop positioned MG team suppress this RPG team which was pretty much out in the open.
Things start to look bad with the heavy guns out of action.
I manage to secure the market and move towards the second objective, a government building.  My men have taken good position in a building across the street from them and have an equally good, if not superior fighting position.  They get Pwned by the defending Syrians.
I realize that I no longer have the forces necessary to take the objectives. Bedroefd

So I load up the game as the enemy and to my surprise...
The highway was not defended.  No IEDs, no MG teams, nothing.  The enemy had in fact left gigantic gaping hole all around its flank.
Also, where my Strykers seemed helpless to take out the enemy, the AI's Strykers took out my better positioned RPG teams with ease.  My RPG teams couldn't take out anything at around 150m and was itself taken out a few seconds after firing the first shot.
Also, the AI behaved as if it had absolute full intel of the situation by immediately making use of the highway.  I knew immediately that two of three objectives would fall without much of a struggle.
I just quit the game.

So... for the guys who played the WWII version of this... any thoughts??
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stoffel
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« Reply #1 on: 26 July 2010, 23:22:24 »
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Not sure which version the demo is, but the latest update should have fixed a lot of the old bugs.
Currently NATO forces are added.
I have worked on the team for the Dutch army stuff( CV 90 Included first ever in a game)

From what i saw it played reasonably well.
But I still do not have the NATO pack myself.
Waiting for the Dutch to arrive.
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My topics are about my personal opinion, my thoughts and what I think. They do not reflect the official opinion of the ministry of defense of the Netherlands.
the_13th_redneck
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« Reply #2 on: 27 July 2010, 02:28:35 »
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I played the US Marines version.
I did another mission with US Marines, same town.  Better results.
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