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Author Topic: [DR] New Game Lets You Be a War Correspondent (PTSD, Drained Wallet Sold Separately)  (Read 4159 times)
NewsMan
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« on: 24 September 2011, 05:00:10 »
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New Game Lets You Be a War Correspondent (PTSD, Drained Wallet Sold Separately)

Warco is a first-person game where players shoot footage instead of a gun. A work in progress at Brisbane-based studio Defiant Development, the game is a collaboration of sorts; Defiant is working with both a journalist and a filmmaker to create a game that puts you in the role of a journalist embedded in a [...]

Read more: New Game Lets You Be a War Correspondent (PTSD, Drained Wallet Sold Separately)

From Wired´s Danger Room (DR)
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stoffel
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« Reply #1 on: 29 December 2011, 21:47:38 »
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They have a lot of work to do when I look at those graphics.... whistle
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« Reply #2 on: 30 December 2011, 00:25:38 »
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They have a lot of work to do when I look at those graphics.... whistle


Well, if you imagine it as a training simulator, its not too bad:

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Tony Maniaty, an Australian journalist who has reported from regions like East Timor and post-Soviet Eastern Europe, envisioned the game as a sort of training simulator. He then began working on the project with filmmaker Robert Connolly, who directed the film Balibo, a political thriller about the deaths of Australian journalists during the conflict in East Timor in 1975. Eventually Jaffit and Defiant were brought into the project.

The game itself — the title of which is actually short for “war correspondent” — follows the story of journalist Jesse DeMarco. Players will experience the process of filming conflicts, going into dangerous situations armed with nothing but a camera. They will then edit the footage into a compelling news story. The scenarios range from intense bursts of action to quieter moments as you discuss the events of the day with fellow journalists in a hotel. Though the main mechanic will be filming the action, Warco is also very much about choice.

“It’s also about navigating through a morally gray world and making decisions that have human impact,” he explained. “It’s about finding the story you want to tell, as each of our environments is filled with different story elements you can film and combine in your own ways. It’s both a story telling engine and an action adventure with a new perspective.”


Rattler
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"War does not determine who is right, war determines who is left...": The Rattler Way Of Life (thanks! to Solideo)... http://www.youtube.com/watch?v=n9v3Vyr5o2Q
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