Wargaming => Scenarios: Designing - Research & discussions => Topic started by: Koen on 15 December 2008, 22:32:09



Title: Clash of Beasts 2 - CMAK: in development
Post by: Koen on 15 December 2008, 22:32:09
This is the discussion area for constructing 'Clash of Beasts' 2 following the success of episode 1  :D (ahum...we're still at playtest no.1.......  ;) )

It will be CMAK with a huge map where lots of tanks and infantry will fight for terrain, flags and their lifes.

And as with no. 1 it will not be an only-armour battle.

Wanna have a word in the creation?

Sure...that's why this topic's been created.

K


Title: Re: Clash of Beasts 2 - CMAK
Post by: stoffel on 15 December 2008, 22:57:05
Nice :)
When I have a little more time I will look at your files Koen ;)


Title: Map
Post by: Koen on 15 December 2008, 23:07:20
these are 4 maps I created for a tournament I abandoned...

I could start with one of these and make it bigger...

nr4 is my no.1


Title: Re: Clash of Beasts 2 - CMAK
Post by: Heinrich505 on 18 December 2008, 00:57:28
Koen,
  Ach du lieber....I am still plowing through Clash of Beasts 1 for CMBB.  I almost passed out when I saw 85+ turns.  And now you start the creation of Beasts 2.  Please, have mercy..... ;D

                             Heinrich505


Still too early in Beasts 1 to comment.  Map is interesting, and IS-2 sightings are giving my infantry squads real reason to worry.  Purple flares are going off everywhere. 


Title: Re: Clash of Beasts 2 - CMAK
Post by: Koen on 18 December 2008, 14:18:07
Koen,
  Ach du lieber....I am still plowing through Clash of Beasts 1 for CMBB.  I almost passed out when I saw 85+ turns.  And now you start the creation of Beasts 2.  Please, have mercy..... ;D

                             Heinrich505


Still too early in Beasts 1 to comment.  Map is interesting, and IS-2 sightings are giving my infantry squads real reason to worry.  Purple flares are going off everywhere. 


great to hear that you have ba**s to do it!

report in th CoB 1 topic plz!


Title: Re: Clash of Beasts 2 - CMAK
Post by: DevilThomas on 18 December 2008, 20:57:11
I was kind of thinking...that instead of "Bocage" terrain...something like 1945, Combined terrain, gives a dry dusty base, heavy trees, gives enough room for armor movement, large town, gives something to fight for, 5-7 large flags, gives points to justify losses, gentle hills, medium damage. On the face of it...American armor would be the cheap, fast M18...versus the expense and heavy armor of the German Panther. Infantry wise, engineer battalions on both sides would be correct for the town enviroment.


Title: Re: Clash of Beasts 2 - CMAK
Post by: Koen on 18 December 2008, 21:15:37
I was kind of thinking...that instead of "Bocage" terrain...something like 1945, Combined terrain, gives a dry dusty base, heavy trees, gives enough room for armor movement, large town, gives something to fight for, 5-7 large flags, gives points to justify losses, gentle hills, medium damage. On the face of it...American armor would be the cheap, fast M18...versus the expense and heavy armor of the German Panther. Infantry wise, engineer battalions on both sides would be correct for the town enviroment.


infantry and engineers in town at both ends working towards the center

armor battling outside town and working towards center-town?


Title: Re: Clash of Beasts 2 - CMAK
Post by: DevilThomas on 18 December 2008, 21:34:25
yes, with a map large enough that armor flanking is possible, also with infantry in town supported by Priests and Sig's and numerous support weapons...maybe some of that excellent allied air support with heavy bombing capabilities.


Title: Re: Clash of Beasts 2 - CMAK
Post by: Koen on 18 December 2008, 21:39:39
is this a map I could use as startmap?


Title: Re: Clash of Beasts 2 - CMAK
Post by: Koen on 18 December 2008, 21:41:17
or this one?


Title: Re: Clash of Beasts 2 - CMAK
Post by: DevilThomas on 18 December 2008, 22:39:05
Armor in the streets looks good...get rid of the rivers....3 times as wide and 2 -3 times as long.


Title: Re: Clash of Beasts 2 - CMAK
Post by: Koen on 18 December 2008, 22:41:59
Armor in the streets looks good...get rid of the rivers....3 times as wide and 2 -3 times as long.


ok  :D


Title: Re: Clash of Beasts 2 - CMAK
Post by: DevilThomas on 19 December 2008, 23:57:43
nice map...could it be wider?


Title: Re: Clash of Beasts 2 - CMAK
Post by: Koen on 19 December 2008, 23:58:38
another update

Quote
nice map...could it be wider?


you mean left and right of the town?


Title: Re: Clash of Beasts 2 - CMAK
Post by: DevilThomas on 20 December 2008, 01:32:43
yes, east and west of town...a good deal wider for armor flanking


Title: Clash of Beasts 2 - CMAK: in development
Post by: Koen on 17 January 2010, 18:25:22
re-uploading file