Yes I did like it.
You can add about 15 to 20 turns more.
I didnt make it across the bridge to the last two towns.
Game ended at turn 62 with a tactical victory.
And good to hear! I was worried they wouldn't be enough.
There are enough forces to do the job (maybe to much halftracks though)
I have looked in the editor.
Another thing you can do is add more flags, some large ones in the rear and more small ones at locations with many troops.
I'll see what I can do.
What you can do is prevent them from walking early to get them in hide ( accept the guns)or add a few minefields/ some watertiles in the path they would take.
AI always wants to move troops through woods.
What happened was that the troops at Galanin went to the right to support the towns /flags in the rear.
Typical AI behaviour.
I forgot about doing that! I did that pretty regularly in the past, I guess it has been quite a while since I last played the Combat Mission games
. Thanks for the reminder.