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Author Topic: A Host of Scenarios  (Read 11611 times)
Gomez
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« on: 31 January 2012, 10:19:55 »
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Well well well... it's been a long time since I last posted here (been VERY busy as of late... earning my B.A. in History and all that  salute4). Now that I've got some time I've been looking back through most of my scenarios I've created. (And let me tell you! There are a lot!) I've also updated my largest scenario the public knows that currently exists. It's called An Inspired Fight (just updated a few minutes ago).

There are currently 2 that I want to release to TPG. They are both for CMBB. I'll post pictures of the maps so you all can see previews of them before deciding if you want to take a look see.

One has had a few play tests and the briefings written up. However (here's the catch), my play style is very slow and methodical.. kinda like Montgomery. I am hoping some others would like to take a look at it before I put it up at the TPG and see how they fair. It's a Russian attack on 3 German-held villages (in depth). It's best played as the Russians with the AI at least on +1. If you decide to play as the defending Germans... you won't do much. But if you do, give the AI a +2 or even +3 to make it interesting. It's small and straight forward. I also realized I wrote the briefings early in the morning so they are ... need some work  xangel. It's also just for fun so don't expect any serious historical accuracy save for the setting and the fact that the Russians are attacking the Germans somewhere on the Eastern Front.

Forces:
Axis - 3 infantry companies. 2 "untried" Luftwaffe companies (each supported by 1 AT gun) and 1 veteran understrength Grenadier company (this is the most veteran outfit for the Germans and is supported by 2 AT guns to prove it! tank). You have a very weak infantry company and 2 veteran MK.IV's held in reserve (on the map).

Allies - 2 full companies of almost full strength Russian infantry supported by 1 scout car platoon , one T-34/85 platoon, and an artillery spotter... or two. They will be reinforced by at least one more T-34/85 platoon and 1-2 more infantry companies.

Here are pictures of the map:

The whole map


A close up of the three villages that are the Russian's main objectives


Herder - It was originally an objective until nearly the entire defending force of Grille counterattacked after I took it in a play test. It works wonders now.


Grille - I need a few extra playtesters because I could never get further than Grille. I was taking the town one house at a time but it was very costly. I need to see if others can take it in a different manner.


Hohn - Never touched it except with an arty barrage full of anger because I didn't have time to put in a last... desperate assault


The area from which the Russians attack



That is it for now. The other scenario is in the following post. It's much larger and I have yet to play test it  whistle
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Gomez
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« Reply #1 on: 31 January 2012, 10:44:17 »
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Now here is the largest and most complicated scenario I've ever made, and ambitious! I've worked on it off and on for the past year or so and have made a few changes since the pictures (which you will see below). It's been a long process but also rewarding to see it come to life and evolve. Unlike the one I posted above, this one is a German assault more or less. My biggest problem is knowing if I made the forces out decently to give the Axis a chance. Currently I feel as if the Germans are undermanned despite the reinforcements I have allotted them. I feel that the Russians have plenty to topple the Germans with and could probably stuff 'em in a H2H game which I was not intending for the scenario to be played as but I know some people would probably try to do so anyway. However, my main worry is force balance (and no.. that is not a reference to Star Wars). I just feel I've made the Germans too weak to conquer most of the map and the Russians so strong that a smart player will make some early moves that will essentially destroy the German forces or keep them from making any real progress. My last gripe is the map itself. I like it a lot but I also know that if some people to PBEM the map will funnel the German player straight into the teeth of the Russian player. What I'm really looking at is what do you think of the forces available for both sides and the map itself.

Forces:
Axis - Lots of mechanized infantry, a couple platoons of tanks, 1 company of footsloggers, and some artillery.
Allies - LOTS of infantry, no really... a LOT! A fair number of AT guns and tanks in support.

Pictures of the map:

What the map looks like from the German starting position(s)


What the map looks like from the furthest Russian positions


Afonin - One of the larger towns/cities and the farthest flag from the German starting position


Solomatin - The sister town/city of Afonin


Bezarin - This is one of my favorite features of the whole map. I really surprised myself when I made it!  Grijns


Pavel - A random town in the middle of the map


Galanin and Khrulov - This section of the map is some of the best map making I've ever done (I feel), so I'm very much proud of this little section of the map


Goryunov - This originally housed a flag (it's defended by Russians) but after the debacle during a play test in Three Villages where the AI counterattacked even thought I had though I left a "roaming" force on the map to do that job, I decided Goryunov could use a little treatment so the flag was removed.


Leonov - Just a random village on the side of the map behind Gorynov



That's the entire map in all of it's glory. You can now see what I mean by having made the German's weak. I tried to compensate by assuming the players will use the map in its entirety to get the advantage needed to make progress and thus made a few terrain modifications and hints to give the German player some help along the way   Smiley
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Cara Mia
stoffel
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« Reply #2 on: 31 January 2012, 14:58:20 »
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I'd say, send me a set up Knipoog tank
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Koen
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« Reply #3 on: 31 January 2012, 19:15:04 »
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Quote
Well well well... it's been a long time since I last posted here

welcome back  standsalute
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Gomez
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« Reply #4 on: 1 February 2012, 01:34:43 »
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Quote
Well well well... it's been a long time since I last posted here

welcome back  standsalute

Good to be back! How have things been?


I'd say, send me a set up Knipoog tank

Which one would you like to take a gander at?
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« Reply #5 on: 1 February 2012, 13:46:04 »
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Doesnt matter, we can do both if you want Smiley
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« Reply #6 on: 1 February 2012, 15:21:55 »
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Well well well... it's been a long time since I last posted here

welcome back  standsalute

Good to be back! How have things been?


busy.... take a look at my topic in the Lounge area 'K&K bought a house today'  hihi
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Gomez
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« Reply #7 on: 2 February 2012, 09:44:51 »
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Doesnt matter, we can do both if you want Smiley

I uploaded both. I would like you to try Three Villages first since it's been tested and more or less "complete."


Quote
Well well well... it's been a long time since I last posted here

welcome back  standsalute

Good to be back! How have things been?


busy.... take a look at my topic in the Lounge area 'K&K bought a house today'  hihi

Oh lawd! Looks great though! Good luck and congrats  champ

*btw, I hope I attached those files correctly  Ik zeg niets

* KW - Three Villages.cme (18.75 KB - downloaded 314 times.)
* KW- An Unnamed Battle.cme (59.83 KB - downloaded 332 times.)
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Cara Mia
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« Reply #8 on: 2 February 2012, 14:03:00 »
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Very well, I will have a go with it.
We can do the other PBEM if you want, if you send me a pm I will give you my emailadress Smiley
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stoffel
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« Reply #9 on: 3 February 2012, 14:32:50 »
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Finished Three villages.
Fun scenario!
Got a tactical victory with 36 to 64% at +2 for the German AI.

Took Herder in 4 turns.
The AT guns didnt cause much problems accept one careless tc.
From there I spread out along the left and far right flank with a third group in the centre supported with the armor.
After a barrage the town of Grille was liberated by my brave troopers.
Left and right flanks provided cover fire, centre group stormed the town with a Hurrah Attack Smiley

Advanced towards Hon the same way, build up a strong inf presence in the woods on the flank to provide overwatch and coverfire.
Lost 3 tanks to the PZ IVs but these were taken out by my SU's fast.
First both FO's dumped the last rounds on Hohn.
Then with the use of the overwatch companiesproviding covering fire from positions in the forests, the third group advanced head on through the centre accompanied by the last T34 I had, I lost 1 more to a PAK in the village  ( no more ammo left for the T34's at the end)
The gun was silenced in the last turn by my infantry.

Turn 59 the AI Surrendered.
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Gomez
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« Reply #10 on: 4 February 2012, 09:05:28 »
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I'm glad you enjoyed the scenario! And congrats on the victory. I was right in extending the turn limit, I could never breach Hohn lol. Also, what happened to the small infantry company I had supporting the MKIV's as well as did the AI counterattack after Grille fell to your troops?

Do you have any critiques of the briefings, map, etc. you'd like to share?
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Cara Mia
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« Reply #11 on: 4 February 2012, 10:34:54 »
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Yes they did. I caught them in the forest on my left flank.
The hit my leading platoon but were than mowed down by the T34s.
After they p[anicked the rest of my infantry hunted them down before getting into overwatch position.

Lesson to learn:
You dont have to take house by house which is costly.
Having two units on the flanks in overwatch giving support/suppressive fire does wonders.
After a few turns the defenders panick, when you add tanks and artillery to the party they run Smiley

Nothing to be done, except a minor detail.
The T34 loadout can be changed, they can have more HE ammo instead of AP.
Overall a very nice scenario!
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« Reply #12 on: 5 February 2012, 09:29:22 »
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Will do! Will touch up the briefings a little and put it up at the TPG soon.  Smiley
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Cara Mia
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« Reply #13 on: 8 February 2012, 01:34:12 »
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Just posting here to see if there's a problem in loading up my scenarios at the TPG. I've been having an issue there in regards to uploading my scenario "Three Villages" so I'm seeing if it works here.

Also, this is the touched up version (just the briefings really), I decided to forgo adding some more HE since it sounded like you had to scrape together enough Oomph for that final assault on Hohn so I will see if other folks have any issues with it. Also, I added in your name (Stoffel) in the briefing in regards to helping test it if that's alright with you.

* Three Villages.cme (19.02 KB - downloaded 307 times.)
« Last Edit: 8 February 2012, 01:46:04 by Gomez » Logged

Cara Mia
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« Reply #14 on: 20 December 2012, 07:58:39 »
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I have updated to the scenario Three Villages. Based on feedback and much needed criticism from John Buford over at TPG, I spread the German defenses out as well as strengthened them. As a result, I also extended the map to give the Russians more manouver room in their end of the map. These updates should make the scenario more challenging to the player and exciting as well. Since my playstyle is pretty different from a lot of other players within the community all feedback is welcome.


I'm also in the process of updating An Unnamed Battle. I am also strengthening the Russian defenses and or spreading them out to make it more challenging for the Axis player. As such, I'm not sure how it'll work out in a H2H match based on the updates I've been making to the scenario. I'll get around to uploading that one in a few minutes.

* Three Villages.zip (0.69 KB - downloaded 318 times.)
« Last Edit: 20 December 2012, 08:03:42 by Gomez » Logged

Cara Mia
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« Reply #15 on: 20 December 2012, 08:37:01 »
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Alright here is the updated An Unnamed Battle. I don't want to post pictures because it'll spoil the updated area of the map, mainly the twin towns of Galanin and Khrulov. I added fortifications because the Russians defending the towns are essentially the MLR for the Russians on the map. In effect Axis players should expect one helluva fight for the towns (or at least looking for a breakthrough). BUT! If you are curious, I attempted to create a series of platoon-sized strong-points throughout both towns. My original set-up had the Russians defending the edges of the towns but I realized that once the German broke that defensive line they will have wiped out the Russian defenders. And any defenders they do run into would probably be units that fled the initially fighting for the towns. I also tried to make the towns' flanks more protected giving the Russians a better feeling of all around defense.

* KW- An Unnamed Battle.zip (0.74 KB - downloaded 297 times.)
« Last Edit: 20 December 2012, 09:04:16 by Gomez » Logged

Cara Mia
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« Reply #16 on: 20 December 2012, 11:06:11 »
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Will look at it today Smiley
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« Reply #17 on: 20 December 2012, 20:11:58 »
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Nice one.
Too bad the AI decided to move most of his troops to 1 VL in the enemies most rightern edge of the map.
I got a tac victory after 62 turns with AI at +2.
The number of turns may be higher, since at the end you have to cross a bridge, bridge crossings are hard in cm and if you have to do it under fire its almost impossible.
Overall a good scenario!

Henk
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« Reply #18 on: 21 December 2012, 07:40:08 »
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Glad you liked it. And it did? Could you tell if this was from set-up or did it happen during the game?

Also by saying, "the number of turns may be higher," do you mean that I should lengthen the game? Did you have enough forces to make it to the final two flags at Solomatin and Afonin?

Lastly, besides the bridge fight(s) and AI mishap, was there anything else about the map, scenario, etc. that stood out to you?
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Cara Mia
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« Reply #19 on: 21 December 2012, 11:23:47 »
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Yes I did like it.
You can add about 15 to 20 turns more.
I didnt make it across the bridge to the last two towns.
Game ended at turn 62 with a tactical victory.
There are enough forces to do the job (maybe to much halftracks though Smiley
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