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Author Topic: Round 3 HSG-Saddle Up discussion  (Read 2567 times)
stoffel
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« on: 29 July 2010, 08:18:20 »
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HSG-Saddle Up by 'Mad Russian'
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My topics are about my personal opinion, my thoughts and what I think. They do not reflect the official opinion of the ministry of defense of the Netherlands.
von Reichmann
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« Reply #1 on: 30 July 2010, 06:00:41 »
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From the Allied perspective this scenario was bloody tough due to the long distances that had to be covered in order to get close to the large number of high value VL's at the rear of the map while the makeup of the battlefield virtually required the US armour to use the roads to have any chance of reaching them.  The trouble with this was that the roads were all very exposed to enemy fire, often from two different directions, so it virtually guarantees high losses of US armour from hidden ambushing tanks, TD's & Assault Guns.  If one tried to move the armour off the roads then they became bogged down either in restricted movement lanes between clumps of forest (I'm thinking of the very large forested area to the north of the map) or in the wheatfields, which made the tanks move at the speed of liquid molasses, often bogging down and subsequently becoming immobile in the process.

Consequently for me, the frustration factor was high which became compounded by the lack of any artillery at all apart from one lousy on board 60mm mortar and furthermore, the lack of even a Company HQ despite at least a Company's worth of infantry on the battlefield.  This lack of decent HQ's made the American armoured cavalry infantry extremely fragile due to their pathetic 2 man HQ units which were often gunned down from spray bullets even when hiding behind their engaged squads up ahead in dense foliage.  In comparison, the Axis side had amply led SS squads with 4 man platoon HQ's, 6 man Company HQ's & even a Battalion HQ while these 'supermen' infantry squads were all armed to the teeth with automatic weapons including StG43's, MP 40's and always 2 HMG42's per squad.  The best the US infantry could shoot back with were SAR Rifles & 1 Thompson SMG per squad!

Having said all that, I thought the map was beautifully done with an interesting quandry presented to the Allied player... how and where to attack across the large open areas to achieve the goals of capturing or contesting sufficient large value VL's (16 all up) without losing too many AFV's in the process to hope to win the day.  It certainly wasn't easy and I was only able to scrape up a draw due to the 7 extra turns the game provided to allow the battered remains of my armoured force to capture or contest a good number of the central and northern VL's while almost all the southern ones were left unmolested by the Allied forces.  To say it was challenging would be an understatement!

Regards

vR


PS: By the way... shouldn't these threads be placed within the Round 3 discussion topic rather than Round 4?
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stoffel
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« Reply #2 on: 30 July 2010, 07:43:35 »
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uhm,errr, you are right Smiley
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My topics are about my personal opinion, my thoughts and what I think. They do not reflect the official opinion of the ministry of defense of the Netherlands.
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