Wargaming => MBX => Topic started by: Rattler on 2 November 2009, 16:52:09



Title: ATTN Wargamers: Training MBX
Post by: Rattler on 2 November 2009, 16:52:09
This is for all wargamers, whatever actual game or setup you are playing.

As I am fairly free with my time now for the next three month and as I can (for technical reasons) not run CPXes (Command Post Exercises) but have some nice scenarios for them set up (and as additionally Henk is pestering me for an old style CPX from andcient TacOps times) I have made up my mind and will offer an MBX (Mail Based Command post Exercise) over a training scenario developed for this purpose to everyone interested.

If yu are not familiar with CPXes, here a quick run-through:

From globlsecurity:

Quote
A Command Post Exercise (CPX) is a medium-cost, medium-overhead training exercise that may be conducted in garrison or in the field. It is the most common exercise used for training the battalion staff, subordinate, and supporting leaders in order to successfully plan, coordinate, synchronize, and exercise C2 over operations during mission execution. In garrison, a CPX is an expanded MAPEX, using tactical communications, both digital and analog, systems and personnel in a CP environment. Normal battlefield distances between the CPs are usually reduced, and CPs do not need to exercise all tactical communications.


For wargaming purposes James Sterret defined and honed the concept as follows (http://www.tacopshq.com/HQ/text/CPX/cpxfaq.txt (http://www.tacopshq.com/HQ/text/CPX/cpxfaq.txt)), here the main excerpts:

Quote
CPX stands for Command Post eXercise - the term comes from a type
of wargame that militaries do for training.

A CPX is a system of umpired, double-blind wargaming which
borrows very heavily from Kriegspiel, which was invented in the early 1800s
by the Prussian General Staff for officer training.  The special thing about the
Kriegspiel concept of wargaming is its emphasis on decision making in near-
real-time with limited information - exactly, according to the Prussian
General Staff, what officers need training in for combat.  The modern CPX -
both military and on IRC - is a direct descendant of the Prussian Kriegspiel.

Put all of these together, and you have a CPX in the style of Kriegspiel - in near-real-time, with limited information,
involving teams on each side.  An "Umpire" runs a scenario.  The
Umpire reports on the action to the players, puts the player's orders into the
sim game engine, runs the next turn (or several turns), and repeats the process.

What makes a wargamin CPX different?  Two things.  First, players are
part of a team - you have to try to work together with the other people on
your side to win.  Second, fog of war in a wargamed CPX is very, very thick. 
In comparison, normal wargames with full fog of war on is a bright and sunny
day.  In a CPX, you will often have only a hazy idea of where your own
forces are, let alone where the enemy is.  Furthermore, the team-work and
extensive fog-of-war in a wargame CPX make it a unique experience and
challenge.  One player, Capt. Jake Rose, U.S. Army, commented that it feels
"like sitting in a TOC [Tactical Operations Center] listening to radio reports"
trying to figure things out and keep a handle on the situation.


Now, take this concept and drag it out over various days, excchanging the SITREPS, orders and sim reuslts via email instead of in real-time, and you have your MBX.

How it works:

1. Players form teams and choose a commander (and assign the sub commanders: My MBXes usually have BN format, i.e. an overall CINC and 3-4 coy commanders will be sufficient to run it, but any team can easily accomodate more players)

2. Once this is done Umpire (me) will brief commanders to what they know and supplies them with the necessary material for planning (OPORD; maps, OOB).

3. Teams have some planning time, then it is STARTEX

4. Once under way the MBX follows a daily routine:

- Umpire runs and resolves the player input by whatever means he deems useful (for me this will be mostly TacOps on the tac level) and returns the results in a (virtually) realistical time frame to the players, usually in the form of SITREPS.

- Playsers digest the input, (ideally) coordinate, and then publish new orders to their units.

- Umpire digests and implements the orders of the players and teams and then resolves the next turn(s) via his sim.

It sounds more difficult than it is: All you need is a computer and working email, and about 10 minutes per day to devote to the MBX. Teams will have seperate mailing lists for comms, so everybody reading his email daily will always be up-to-date.

I am offereing a fairly simple training MBX first (I would like STARTEX to be not later than NOV 15) to evaluate the system and to make players become aquainted with it, the tactical challenges will be rather simple at this stage.

Anybody interested? Questions?

Rattler


Title: Re: ATTN Wargamers: Training MBX
Post by: stoffel on 2 November 2009, 20:22:06
LOl Matt :)

Good job,

Now all others join up this is a very rare opportunity to learn tactical skills and also to act as a real soldier  ;)
We spent entire weekends behind the pc to fight eachother in the 90's :)


Title: Re: ATTN Wargamers: Training MBX
Post by: Koen on 2 November 2009, 20:55:32
haven't got a clue what you're talking about  ???


Title: Re: ATTN Wargamers: Training MBX
Post by: Rattler on 2 November 2009, 21:37:19
LOl Matt :)

Good job,

Now all others join up this is a very rare opportunity to learn tactical skills and also to act as a real soldier  ;)
We spent entire weekends behind the pc to fight eachother in the 90's :)

haven't got a clue what you're talking about  ???



@ Henk (Stoffel): You are on, then?

@ Koen: So sign up to have some fun and find out (actually, it is all laid out - except the scenario, of cause, as this goes double blind). You don´t need any skilll more than understand milspeak roughly, be able to read a map (UTC coordinates) and to be desiring to manage a company force that goes for a clash (the scen will be cold war - abstract, as it is a training enviornment, the OOB will be a Cold War OOB)

If you do not find the above post entertaining or enlightening enough, here more stuff for research (btw, Henk Stoffers = stoffel, Matt Ohlmer and Matteo Olmero
 = Rattler in those AARs, there are more guys you gamers know like Larry Bond, etc...):

http://en.wikipedia.org/wiki/Kriegsspiel_%28wargame%29 (http://en.wikipedia.org/wiki/Kriegsspiel_%28wargame%29) (explains the "Kriegsspiel" concept very well)
http://www.tacopshq.com/HQ/text/CPX/cpxaars/rtmbx.txt (http://www.tacopshq.com/HQ/text/CPX/cpxaars/rtmbx.txt) (this one is the best ever AAR I could find on a *MB*X !!)
http://www.tacopshq.com/HQ/text/CPX/cpxaars.html (http://www.tacopshq.com/HQ/text/CPX/cpxaars.html) (for a full list of available - more than 10 yrs old by now! -) AARs in the old TacOps style (which is what I am offering for training)

The best  (and most rare one) one cannot be found, but I will try to retrieve it, here some special ones (that nicely show the problems of the internet 10+ yrs ago... :) EDIT: Found a backup!!! :) http://forums.gamesquad.com/showthread.php?t=31784 (http://forums.gamesquad.com/showthread.php?t=31784)):

http://www.tacopshq.com/HQ/text/CPX/cpxaars/tlr.txt (http://www.tacopshq.com/HQ/text/CPX/cpxaars/tlr.txt)

http://docs.google.com/gview?a=v&q=cache:3q7ZBuqokaAJ:www.pichocki.de/download/ValdezClan/Letter%2520to%2520Victor%2520Valdez.pdf+cpx+aar+james+sterrett&hl=es&gl=es&pid=bl&srcid=ADGEESgrvIWwILUy1WFri-waz-PriJAx40GU0s7s3zqvfQFkxCQOAmXV7vOQ5v0hPRHGeOtP05S4v6fOzbWbuzN8hRZNplpEroLMr-6h2318StGTfgNWXJVLanEotkA-qY1p1ze7M1jU&sig=AFQjCNFqa_yzG_rx-oU2SMUN-2WPxO-RNw (http://docs.google.com/gview?a=v&q=cache:3q7ZBuqokaAJ:www.pichocki.de/download/ValdezClan/Letter%2520to%2520Victor%2520Valdez.pdf+cpx+aar+james+sterrett&hl=es&gl=es&pid=bl&srcid=ADGEESgrvIWwILUy1WFri-waz-PriJAx40GU0s7s3zqvfQFkxCQOAmXV7vOQ5v0hPRHGeOtP05S4v6fOzbWbuzN8hRZNplpEroLMr-6h2318StGTfgNWXJVLanEotkA-qY1p1ze7M1jU&sig=AFQjCNFqa_yzG_rx-oU2SMUN-2WPxO-RNw)

http://www.strategypage.com/tt/Aarb19.htm (http://www.strategypage.com/tt/Aarb19.htm)

a nice one about going nuclear between Panta and myself: http://www.battlefront.com/community/showpost.php?p=17143&postcount=7 (http://www.battlefront.com/community/showpost.php?p=17143&postcount=7)

Rattler


Title: Re: ATTN Wargamers: Training MBX
Post by: Koen on 2 November 2009, 21:55:16
LOl Matt :)

Good job,

Now all others join up this is a very rare opportunity to learn tactical skills and also to act as a real soldier  ;)
We spent entire weekends behind the pc to fight eachother in the 90's :)

haven't got a clue what you're talking about  ???


@ Henk (Stoffel): You are on, then?

@ Koen: So sign up to have some fun and find out (actually, it is all laid out - except the scenario, of cause, as this goes double blind). You don´t need any skilll more than understand milspeak roughly, be able to read a map (UTC coordinates) and to be desiring to manage a company force that goes for a clash (the scen will be cold war - abstract, as it is a training enviornment, the OOB will be a Cold War OOB)

Rattler


but I haven't got a clue....is it on paper...does it need software...does it work with hexes...what is it?


Title: Re: ATTN Wargamers: Training MBX
Post by: Rattler on 2 November 2009, 22:13:40
Koen, *read* above first post *again*:

Quote
It sounds more difficult than it is: All you need is a computer and working email, and about 10 minutes per day to devote to the MBX.


In a CPX or MBX you do not have to worry about any game *mechanics*, just about making tactically sound decisions.

Does this (together with the post that croseed yours) help?

Rattler

LOl Matt :)

Good job,

Now all others join up this is a very rare opportunity to learn tactical skills and also to act as a real soldier  ;)
We spent entire weekends behind the pc to fight eachother in the 90's :)

haven't got a clue what you're talking about  ???


@ Henk (Stoffel): You are on, then?

@ Koen: So sign up to have some fun and find out (actually, it is all laid out - except the scenario, of cause, as this goes double blind). You don´t need any skilll more than understand milspeak roughly, be able to read a map (UTC coordinates) and to be desiring to manage a company force that goes for a clash (the scen will be cold war - abstract, as it is a training enviornment, the OOB will be a Cold War OOB)

Rattler


but I haven't got a clue....is it on paper...does it need software...does it work with hexes...what is it?



Title: Re: ATTN Wargamers: Training MBX
Post by: Koen on 2 November 2009, 22:18:10
no, never heard of it before so I don't have a clue!

is it graphical?
does it have a map?
what do you play with?

etc etc....


Title: Re: ATTN Wargamers: Training MBX
Post by: Rattler on 2 November 2009, 22:20:00
no, never heard of it before so I don't have a clue!

is it graphical?
does it have a map?
what do you play with?

etc etc....

plz check out the links, read the opening post (but *read* it, might take more than one second overfly..., your stance shows you haven´t *read* it as you are asking stuff that has been covered expressively - I will repeat for you below), than complain, I have said all that there is to be said.

As already stated in the opeing post, you have a map, an OPORD (which means Situation, Mission, Exectution, Logistics etc. orders), an OOB.

You play with your brain, giving orders to your units.

Rattler


Title: Re: ATTN Wargamers: Training MBX
Post by: Koen on 2 November 2009, 22:38:32
no, never heard of it before so I don't have a clue!

is it graphical?
does it have a map?
what do you play with?

etc etc....

plz check out the links, read the opening post (but *read* it, might take more than one second overfly..., your stance shows you haven´t *read* it as you are asking stuff that has been covered expressively - I will repeat for you below), than complain, I have said all that there is to be said.

As already stated in the opeing post, you have a map, an OPORD (which means Situation, Mission, Exectution, Logistics etc. orders), an OOB.

You play with your brain, giving orders to your units.

Rattler


when you think I'm complaining I'll shut up, I was trying to give myself and other people a short intro.
then I/we could decide if we're interested or not, if so I'll / we'll read the long descriptions.


Title: Re: ATTN Wargamers: Training MBX
Post by: Rattler on 2 November 2009, 22:59:43
Really, Koen, how much shorter and more to the point can I be?

Of cause, there is an effort necessary that calls for reading short paragraphs as the one that I will *repeat* below... !?

Quote
How it works:

1. Players form teams and choose a commander (and assign the sub commanders: My MBXes usually have BN format, i.e. an overall CINC and 3-4 coy commanders will be sufficient to run it, but any team can easily accomodate more players)

2. Once this is done Umpire (me) will brief commanders to what they know and supplies them with the necessary material for planning (OPORD; maps, OOB).

3. Teams have some planning time, then it is STARTEX

4. Once under way the MBX follows a daily routine:

- Umpire runs and resolves the player input by whatever means he deems useful (for me this will be mostly TacOps on the tac level) and returns the results in a (virtually) realistical time frame to the players, usually in the form of SITREPS.

- Playsers digest the input, (ideally) coordinate, and then publish new orders to their units.

- Umpire digests and implements the orders of the players and teams and then resolves the next turn(s) via his sim.

....and so on until ENDEX...

It sounds more difficult than it is: All you need is a computer and working email, and about 10 minutes per day to devote to the MBX. Teams will have seperate mailing lists for comms, so everybody reading his email daily will always be up-to-date.


Rattler


Title: Re: ATTN Wargamers: Training MBX
Post by: Rattler on 2 November 2009, 23:53:44
LOl Matt :)

Good job,

Now all others join up this is a very rare opportunity to learn tactical skills and also to act as a real soldier  ;)
We spent entire weekends behind the pc to fight eachother in the 90's :)



Yeah, how I am missing those times!

Were you not the guy running for the Argies (and ruining for the Brits) the 2nd Falkland offensive in 2010 vs. the Chinese gentleman (who´s name I have forgotten) in Rikis "Global Thunder" MBX http://www.tacopshq.com/MBX/Globalthunder/index.html (http://www.tacopshq.com/MBX/Globalthunder/index.html) ? A battle I will never forget! IIRC it went on for a whole weekend w/o sleep for both contestants...

I ran (as the "Indian General") the Buthan vs. the Chinese in this MBX (in a seperate - team - CPX), and we missed getting the video tapes out (that documented the atrocities) by bad luck (journos got toasted by a helo in the very end) but managed to keep our only tank alive and out of Chinese reach... :) The result for the MBX: http://www.tacopshq.com/MBX/Globalthunder/ENN/enn1a.html (http://www.tacopshq.com/MBX/Globalthunder/ENN/enn1a.html), the last paragraph sums up our effort...

@ Koen: Check out the Global Thunder link to get the idea of a (very complex) MBX better...!

Rattler


Title: Re: ATTN Wargamers: Training MBX
Post by: EricR4b on 3 November 2009, 00:21:55
If you're quite serious about the "10 minutes per day" part to have a crack at this, then I'll have a go.  I do have other committments (Master's Tournament being one), but should be able to squeeze 10 - 30 mins each day for something like this. Especially if I really do learn something about descision making along the way ;). Even if the lesson is what happens  when (and why) one makes a bad descision.

Basically - I want to try this out for size, please.


Title: Re: ATTN Wargamers: Training MBX
Post by: Rattler on 3 November 2009, 01:00:37
If you're quite serious about the "10 minutes per day" part to have a crack at this, then I'll have a go.  I do have other committments (Master's Tournament being one), but should be able to squeeze 10 - 30 mins each day for something like this. Especially if I really do learn something about descision making along the way ;). Even if the lesson is what happens  when (and why) one makes a bad descision.

Basically - I want to try this out for size, please.


The 10 min depend on your speed of decision making, only thing I can guarantee is that (*after* STARTEX, i.e. when the MBX is under way: Before STARTEX it is a bit more complex probably as you will have to digest map, OPORD and OOB, hence the planning phase - 1 week - for teams) I wont´t hit you with more input and stuff than a coy commander would have to digest in 5 minutes RL... Should you after that then neeed hours to decide, well, that´s then out of my hands....  ;D Just FTR: I myself can only deovte 20 min per day for the run...

I have you noted down as player, standby for email request once we have 4 players.

Rattler


Title: Re: ATTN Wargamers: Training MBX
Post by: Rattler on 3 November 2009, 01:08:28
BTW, just found a nice MBX FAQ: http://www.tacopshq.com/MBX/mbxfaq.html (http://www.tacopshq.com/MBX/mbxfaq.html)

EDIT: Re-Reading it, it is a *perfect* FAQ: Anything you would want to know is answered, I will stick more or less to those descriptions/explanations.

Ignore the tech restrictions (4.1 and 4.2 in the FAQ), this FAQ is 13 yrs old and things have changed since then... a lot! (And still true in it´s basics, after such a time!) GJ, Rikki !!!!

Rattler


Title: Re: ATTN Wargamers: Training MBX
Post by: KG AirborneBob on 3 November 2009, 03:41:28
I used to be a Battalion and Divisional staff officer, and I have participated in several MAPEX's and STAFFEX's...this is great!...Sign me up..... :salute:


Title: Re: ATTN Wargamers: Training MBX
Post by: the_13th_redneck on 3 November 2009, 05:58:11
This is somewhat beyond the scope of what I had to do.
I'm interested but I think I'll have to sit this one out.  I won't be available for 6 weeks straight every day.  Maybe next time. :(  Is there a way I can watch this one?


Title: Re: ATTN Wargamers: Training MBX
Post by: Mad Russian on 3 November 2009, 07:23:44
I was heavily involved at Bn/Bde/Div level. While, for the most part, being involved with a Combat Engineer Battalion, which is unique for a battalion with the commitments and support to all the elements of the Division.

I spent many a day in TOC's. Updating map locations, tracking units, both lost and known, observing the coordination of the divisions maneuver elements being supported by the battalion and seeing them support our positions as well. And many an hour in the field actually LOOKING to see what the situation on the ground actually was.

I'd be interested to see how this works PBEM as well.

Good Hunting.

MR


Title: Re: ATTN Wargamers: Training MBX
Post by: Rattler on 3 November 2009, 09:57:08
Okay, so it looks this thingy can fly.

So far we have for players:

- Stoffel
- EricR4b
- KG AirborneBob
- Mad Russian

Possibly (pending confirmation) also Koen. As FACman is probably interested I will keep recruiting open until the weekend.

The scenario will paint a late´80s US force versus a Russian OPFOR, both more or less BN sized.

ATTN: Players let me know your side preferences if any.

-snip- Is there a way I can watch this one?


Lurking *is* possible, with two options:

- One Side Lurker: The one side lurker just follows one team and is under fog-of-war as any other team member, i.e. shares all (and only) the information of the side he is lurking on. He may discuss with the team and factually acts as a kind of reserve for the team he is lurking for.

- Two Side Lurker: Two side lurker will be having the information of both teams and be out of the fog-of-war. This of cause means that he may not participate actively with any side nor make comments, he can just lurk.

@ 13th_redneck: Let me kow what type of lurking you are interested in, and,  in case of one-side lurking, your side preference.

Rattler


Title: Re: ATTN Wargamers: Training MBX
Post by: stoffel on 3 November 2009, 14:54:01
Lol,

My force suffered huge from unexpected drawbacks, that compared with ..indeed..no sleep in 3 days( friday evening till sunday afternoon) was too much for me.
I did the entire battle on my own where as yiour Chinese friend started with a team of 3 :)

I lost the battle at see, I have not much knowledge about naval warfare accept that shipsd are large targets that sink fast after a hit ;)
I also fought the bhutan battle.
My highlights were the Israeli actions( I ended third on the president scale in fase 1), the battles in yougoslavia where I saved Nato , and of course Norway :)

Overall a very nice experience which lasted..4 years?


Title: Re: ATTN Wargamers: Training MBX
Post by: Koen on 3 November 2009, 19:21:30
Quote
Possibly (pending confirmation) also Koen


I won't participate, you guys have the experience...I still don't know if I need a pencil and paper or if I'll get an excel map or something....sorry


Title: Re: ATTN Wargamers: Training MBX
Post by: Rattler on 3 November 2009, 22:14:36
I won't participate, you guys have the experience...I still don't know if I need a pencil and paper or if I'll get an excel map or something....sorry

Come on, Koen, you *can* do it, you do not need experience at all  (check the MBX FAQ if you are not sure; ), let yourself get "carried" along, it will work out just fine (you have the brain, you dont need a pencil in this one!).

Quote
5. Are MBX games just for military buffs or can anybody play?

In theory anybody can play. If you own or are familiar with the computer game being used to model the action, that should be enough to get by. If you don't own the game but have a firm grounding in basic military jargon and tactics, you'll have no problem. If you do not fit into either of these categories, you may need to get some quick tutoring in this area. The upside of this is that your teammates will have a definite interest in teaching you.


6. As a newcomer, will I hurt my team's chances of winning?

Having newcomers on one's team is usually not a deficit to team performance. For one thing, umpires are usually careful to balance the teams so that both sides will have an equal share of veterans and newbies. For another, newbies will usually not be commanding very large forces at first so any errors they make will generally not be serious ones.

In any case, you certainly do not need to be knowledgeable to have fun playing in an MBX. Interestingly, some of the most "junior" players often recount their game experience with the most enthusiasm.

Pencil:
Quote
... from Latin "penicillus" = "paintbrush, pencil," literally "little tail," diminuitive of "peniculus" = "brush," itself a diminuitive of "penis" = "tail" (see penis)."


Rattler


Title: Re: ATTN Wargamers: Training MBX
Post by: Koen on 3 November 2009, 22:30:04
I won't participate, you guys have the experience...I still don't know if I need a pencil and paper or if I'll get an excel map or something....sorry

Come on, Koen, you *can* do it, you do not need experience at all  (check the MBX FAQ if you are not sure; ), let yourself get "carried" along, it will work out just fine (you have the brain, you dont need a pencil in this one!).

Quote
5. Are MBX games just for military buffs or can anybody play?

In theory anybody can play. If you own or are familiar with the computer game being used to model the action, that should be enough to get by. If you don't own the game but have a firm grounding in basic military jargon and tactics, you'll have no problem. If you do not fit into either of these categories, you may need to get some quick tutoring in this area. The upside of this is that your teammates will have a definite interest in teaching you.


6. As a newcomer, will I hurt my team's chances of winning?

Having newcomers on one's team is usually not a deficit to team performance. For one thing, umpires are usually careful to balance the teams so that both sides will have an equal share of veterans and newbies. For another, newbies will usually not be commanding very large forces at first so any errors they make will generally not be serious ones.

In any case, you certainly do not need to be knowledgeable to have fun playing in an MBX. Interestingly, some of the most "junior" players often recount their game experience with the most enthusiasm.

Pencil:
Quote
... from Latin "penicillus" = "paintbrush, pencil," literally "little tail," diminuitive of "peniculus" = "brush," itself a diminuitive of "penis" = "tail" (see penis)."


Rattler



ok, but I warn you, I'm really in the dark here...dunno what to expect...

don't forget, been playing the same wargame for some 7-8 years so all I can imagine are small tanks and units battling it out on a map in 3D


Title: Re: ATTN Wargamers: Training MBX
Post by: Rattler on 3 November 2009, 22:43:58
:) Fine!

One player more, and it is explicity a "training" MBX, so don´t worry.

JFTR; it is my first MBX ever as umpire, while I am quite firm in designing/running CPXes and have paritcipated in a few major MBXes with success this is a first time for me also, so bear with me, I am sure we all will have many LLs after the fact... :)

From my POV it is all about just having fun while trying something new! (...and I am more afraid of fucking up than you players, for sure!)

Rattler


Title: Re: ATTN Wargamers: Training MBX
Post by: stoffel on 4 November 2009, 15:09:24
LOL,

When I did my first cpx...I had no clue whatsoever.
James Sterret was busy trying to fight a battle, where I  was only asking questions:)
When the battle was almost over and won buy our team, I finally got the big picture ;)


Title: Re: ATTN Wargamers: Training MBX
Post by: Rattler on 6 November 2009, 08:38:21
So far we have five players:

- Stoffel
- EricR4b
- KG AirborneBob
- Mad Russian
- Koen

I expect possibly two more players to sign up, Cainal from IMF and maybe FacMan, so recruiting will be left open til Saturday.

Please all those ppl let me know any side preference (US or OPFOR), I want to organize tams on Sunday.

Rattler


Title: Re: ATTN Wargamers: Training MBX
Post by: MontyB on 6 November 2009, 08:53:17
Are there any lurking positions open as I am reasonably interested but I would like to see what sort of time requirements and abilities are "actually" needed before I commit to it.


Title: Re: ATTN Wargamers: Training MBX
Post by: Cainal on 6 November 2009, 09:02:04
Yea im interested guys:)  im a newbie. :D    

what do i need to do to sign up etc etc?

oh and if possible could i be on the US side   :whistle:  please


Title: Re: ATTN Wargamers: Training MBX
Post by: Rattler on 6 November 2009, 16:45:23
@ MontyB: You can do a a one-side lur for starters, this would make you kind of a "reserve" for the tam in question with all rights of a team member except having a command.

@ Cainal: Your are signed up now... :). US preference is NOTED

So, the current status:

With 6 players we now have sufficent commanders to run it, two more would be nice but not necessarry, this means the MBX is a go and I will distribute teams on Sunday.

If someone feels inclined to commit to being CO of his team, please let me know, the earlier I know that the earlier we can start briefing.

Players:

- Stoffel
- EricR4b
- KG AirborneBob
- Mad Russian
- Koen
- Cainal (US)

One side Lurker:
- MontyB

Dual lurker (if I do not hear different from him):
- 13th_redneck

Rattler


Title: Re: ATTN Wargamers: Training MBX
Post by: stoffel on 6 November 2009, 17:08:41
Since MR had a higher rank than me and served with bn HQ  xangel he should be the co, off course I will be his aid to support him wherever he needs help :)
Hail the chief!  smallclap smallclap :champ:


Title: Re: ATTN Wargamers: Training MBX
Post by: Cainal on 8 November 2009, 09:24:10
sweet.    am i awaiting an email of some sort? :salute:


Title: Re: ATTN Wargamers: Training MBX
Post by: bongotastic on 9 November 2009, 23:36:29
Hi Rattler, put me down as a player. Wherever is fine.

Christian


Title: Re: ATTN Wargamers: Training MBX
Post by: Rattler on 9 November 2009, 23:46:27
Hi Rattler, put me down as a player. Wherever is fine.

Christian


Great to see you back, from the other side, this time... :)  Please, feel free to give me helll as umpire after all the strain I gave you as player... ;D

To the matter: NOTED. You are RED, I will appoint you to the mailing list and bring you up to speed.

On another angle, I cannot find the SADR CITY MBX page anymore? Is there at least a memorial somewhere?

Rattler