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Author Topic: New game, Burden of Command  (Read 160 times)
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Location: Eemnes The Netherlands
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« on: 27 January 2018, 17:58:57 »

Burden of Command,

A new title under development, but one with a new concept.
A game that emphasizes on command decisions.
Its based on company and platoonsized engagements.
The player will have to make decisions, like a real commander has to.
This means earning the trust of your men, though on the other hand you have to take decisions that effect their life and dead.
But also morale issues and making friends, how to maintain friendships or other emotions that can have positive or negative effects on the decisions you make and eventually the outcome of a battle.
Luke Hughes, the founder of the game has brought together a team of experienced and talented people.
Data specialists, (scenario)writers, people from the military (US and other NATO countries) and game enthusiasts/ grognards from other known titles like Combat Mission, Panzercommand and Tacops.
Among them this author who joined the team as a scenariowriter.

Read more about the game in the following interviews and reviews!

Official website:






« Last Edit: 29 January 2018, 17:51:45 by stoffel » Logged

My topics are about my personal opinion, my thoughts and what I think. They do not reflect the official opinion of the ministry of defense of the Netherlands.

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« Reply #1 on: 27 January 2018, 18:26:58 »

It's  been a pleasure having Henk involved (as well as Steve Overton as lead scenario designer). I'm always humbled by the involvement of those who have served.   

  It's also a pleasure to join War and Tactics. Looking forward to our conversations. Happy to answer questions. I recommend the two minute teaser here if you want a very quick intro:


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« Reply #2 on: 19 February 2018, 08:44:36 »

The team proudly announced that Eric Bork, writer for Band of Brothers award winning series is now involved with creating the game.
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