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Author Topic: CMBN - Q&A  (Read 29747 times)
Koen
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« Reply #40 on: 21 May 2011, 17:05:50 »
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Dl'd flawlessly yesterday, set-up without a hitch, first scenario under my belt. What a beautiful job they have done. I love the detail they have gone to. Tanks rolling on their suspension when they stop, exhaust smoke coming out of the back, and smoke drifting across the field in the breeze, awesome. Now where's Dr Frankenstein, Im ready to face his monsters.



Dr Frankenstein isn't ready yet but I, junior Franky, am building my 1st: http://www.warandtactics.com/smf/battle-for-normandy/cmbn-koen-1-scenario/msg20234/#msg20234
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Earl Grey
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« Reply #41 on: 22 May 2011, 00:03:37 »
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'treshold' in the editor choosing units


Um... Still go no idea what you mean, sorry. Onbeslist Could you do a screenshot or explain exactly what option you're looking at?
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Koen
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« Reply #42 on: 22 May 2011, 08:27:43 »
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'treshold' in the editor choosing units


Um... Still go no idea what you mean, sorry. Onbeslist Could you do a screenshot or explain exactly what option you're looking at?


*mission
**parameters (allied/axis)

I think you got 100% which, as editor, you can divide into several %'s , for example 60/20/20


Quote
Quote from: Koen on Yesterday at 08:01:58
am I correct to say that 'tiny' battles are impossible in CMBN?
Quote
Depends on what you mean by "tiny". Minimum map size can be a few hundred square meters only, so I'd classify that as tiny. And you can downsize every formation to only a squad or two, so where's the problem? I suggest everyone FIRST reads the manual completely - that's gonna answer a lot, if not all, of your questions.



it did, you can indeed get tiny battles:
as example: first you need to buy a batallion, then expand the list of forces in that batallion and then delete the one you don't want to play with
« Last Edit: 22 May 2011, 12:01:41 by Koen » Logged
Earl Grey
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« Reply #43 on: 22 May 2011, 12:13:11 »
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*mission
**parameters (allied/axis)

I think you got 100% which, as editor, you can divide into several %'s , for example 60/20/20


Yes, that's what it means. You got 100% correct. Grijns
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Koen
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« Reply #44 on: 22 May 2011, 12:35:57 »
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*mission
**parameters (allied/axis)

I think you got 100% which, as editor, you can divide into several %'s , for example 60/20/20


Yes, that's what it means. You got 100% correct. Grijns

  smallclap but now, what does it exactly means? treshold % in the game?

if I understand correctly and to keep it simple: when you choose 50% enemy casualties you get points for causing enemy casualties?

but what remains confusing for me is how the list and the %'s work as a whole
Code:
Enemy casualties
Enemy conditions
Enemy ammo

Friendly casualties
Friendly conditions
Friendly ammo

Friendly bonus
« Last Edit: 22 May 2011, 12:46:26 by Koen » Logged
Earl Grey
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« Reply #45 on: 22 May 2011, 13:06:43 »
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if I understand correctly and to keep it simple: when you choose 50% enemy casualties you get points for causing enemy casualties?


Yes and no - if you set, say 50% enemy casualties, you will receive points AND have reached one of your victory conditions. If you set it to 0% it won't count and doesn't matter how many enemies you kill.

but what remains confusing for me is how the list and the %'s work as a whole


Well, it's COMPLETELY different from CMX1. Here it comes: For every parameter you have 100% you can assign. The values don't need to be even or have to add up to 100%, you can just choose whatever you think would fit best and thus define victory conditions for each side.

Example: The Germans may win if the suffer only 25% friendly casualties while preserving at least 25% of their ammunition AND killing at least 75% of all enemies. The Americans will win if they kill 100% of all enemies while sustaining less 50% friendly casualties. The parameters I haven't included would be set to 0% and not count towards victory points.

Clear now?
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Koen
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« Reply #46 on: 22 May 2011, 14:08:51 »
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if I understand correctly and to keep it simple: when you choose 50% enemy casualties you get points for causing enemy casualties?


Yes and no - if you set, say 50% enemy casualties, you will receive points AND have reached one of your victory conditions. If you set it to 0% it won't count and doesn't matter how many enemies you kill.

but what remains confusing for me is how the list and the %'s work as a whole


Well, it's COMPLETELY different from CMX1. Here it comes: For every parameter you have 100% you can assign. The values don't need to be even or have to add up to 100%, you can just choose whatever you think would fit best and thus define victory conditions for each side.

Example: The Germans may win if the suffer only 25% friendly casualties while preserving at least 25% of their ammunition AND killing at least 75% of all enemies. The Americans will win if they kill 100% of all enemies while sustaining less 50% friendly casualties. The parameters I haven't included would be set to 0% and not count towards victory points.

Clear now?


so:
it works NEXT to the 'objectives' as and additional aspect?
you do not NEED to use them?

for example:

example 1: you set as objective 'all enemy tanks' and as treashold 'enemy casualties' at 50%: this leads to a battle where the players only needs to 'kill and destroy' tanks and casualties? how does the counting goes? 50% for tanks and 50% for casualties?
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Earl Grey
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« Reply #47 on: 22 May 2011, 14:33:10 »
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Correct - these parameters five additional points but alone shouldn't be enough to win you the battle. Got no idea what counts more, though, never built a single scenario in my life and don't know that much about the editor, sorry.
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« Reply #48 on: 22 May 2011, 17:39:12 »
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Correct - these parameters five additional points but alone shouldn't be enough to win you the battle. Got no idea what counts more, though, never built a single scenario in my life and don't know that much about the editor, sorry.

10/4  salute4
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« Reply #49 on: 29 May 2011, 18:44:43 »
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another question:

in CM1 you knew in what kind of terrain your guys were or were sent to.... I don't see anything like this in CMBN, correct?
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« Reply #50 on: 29 May 2011, 19:08:19 »
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No, you have to judge that yourself. Thre isn't such abstraction anymore because everything is more detailed and becasue a squad can be in different terrain types at the same time because of the "action spot" system. But it isn't that hard to tell what kind of terrain your guys are occupying... Grijns
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