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Author Topic: Battle for Normandy - General discussion  (Read 6116 times)
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« on: 30 March 2011, 18:33:25 »
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General discussion topic for Combat Mission: Battle for Normandy

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Earl Grey
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« Reply #1 on: 30 March 2011, 22:12:39 »
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Okay... AS far as I know, the Limited Edition can ONLY be ordered directly through Battlefront.

Regarding the camera view: It is vey different from CMx1 and now handels like the camera in about every RTS game there is - you can scroll via WSAD, zoom in/zoom out with the mouse wheel or the respective keys plus you have "free control" via the right mouse button. There stilla re fixed zoom levels but with the mosue wheel you can zoom as much or as little as you want.

Any more questions?
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« Reply #2 on: 30 March 2011, 22:14:51 »
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What is WASD?

Do you have a features list we can look at?

Good Hunting.

MR
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« Reply #3 on: 30 March 2011, 22:41:37 »
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"WSAD" refers to the keys on your keyboard - the CMx1 camera could only be controlled with the arrow keys.

Following is the official feature list from the website (a number of features probably missing):

[GAMEPLAY]

- Both RealTime (pausable) or WeGo (turn based, simultaneous turn execution) game modes
- 2-player Game Modes with Realtime over TCP/IP (LAN, Internet), WeGo with PBEM (Play by Email) or Hotseat
- Story driven semi-dynamic campaigns, stand alone (non-campaign) battles, QuickBattle generator, and full featured Editor guarantee endless replayability
- Allied vs. Axis, Allied vs. Allied and Axis vs. Axis play options

[EDITOR]

- Full featured Game and Map Editor to create your own battles and maps - even campaigns - or edit existing battles and maps
- New hierarchical interface to visually select specific vehicles, equipment, and other options for your scenarios
- Unique and diverse mission objectives for each side, including several objective types (e.g. exit zones, unit and terrain based objectives) that can be hidden or known
- Improved Scenario briefing format, including a new Designer Notes subsection
- "Reduced headcount" option to simulate previously depleted formations

[QUICK BATTLES]

- Redesigned Quick Battle Generator that includes the ability to "purchase" and "cherry pick" individual units (similar interface as in Editor)
- Unique new optional Rarity system which allows players to include rare units without degrading their ability to have a viable combat force
- Players can now preview maps before playing
- The map can either be manually or randomly selected

[UNITS]

- Meticulously researched TO&E which can be customized by the player
- Comprehensive depiction and modeling of US Army forces, including Infantry, Armored Infantry, Airborne, Armored, and more
- Wide range of German Army (Heer) forces, including Panzergrenadiers, Pioniers, Füsiliers, Sturmgeschütz, Panzer formations, and more
- Dozens of detailed US and German vehicles including tanks, halftracks, self propelled artillery, trucks, and more
- Dozens of detailed US and German weapons, from small arms like the M1 Garand rifle or MP40 machinepistol, to large crew-served weapons such as mortars and AT Guns. Even both variants of the   monster German Pak43 are included

[MAPS]

- Map sizes as tiny as 224 meters by 224 meters up to a massive 16 square kilometers
- Play large scale battles or small platoon sized firefights
- Conduct combat operations in lush rural landscapes, dense urban settings, or anything in between
- Many new terrain types including heavy forest ground, crops, railroads, water, and fords
- A wide range of bridge types classified to include/exclude certain types of units by weight
- Detailed simulation of Normandy's infamous hedgerows ("bocage"), including the explicit simulation of breaching with Rhino tank attachments and engineers
- Normandy specific Flavor Objects such as gravestones, haystacks, sheds, wood piles, milestones, propaganda posters and (much) more...

[BUILDINGS]

- Generic building blocks up to 8 stories high including dozens of different building styles for dense urban terrains
- Individualized "special" buildings including storefronts, shacks, garages, barns and more for ultimate flair and atmosphere of 1944 Normandy
- Windows and doors of buildings explicitly simulated, and their placement and appearance editable with most building styles

[SOLDIERS]

- Individually tracked and modeled soldiers, including their equipment, ammo and weapons
- Dynamic, context sensitive equipment loadouts for individual soldiers depending on what weapon is carried
- Graphical display of secondary weapons, such as a shouldered rifle or Panzerfaust
- Many new soldier animations, stances and positions, including kneeling and sitting positions for crew served weapons, pistol firing animations, hand grenades throwing, crew functions, first aid, and more...
- Soldiers can surrender and possibly "rescued" by friendly units
- Automatic and manual ammo sharing between nearby soldiers as well as vehicles
- First aid between soldiers ("Buddy aid") helps with the recovery of important weapons and ammo, as well as improving end of battle results

[VEHICLES]

- Extremely detailed hi-polygon vehicle 3D models with fully articulated suspensions, animated hatches, MG mounts, smoke launchers, and more
- Extensive vehicle damage modeling individually for each sub-system including the most realistic ballistics, armor, and post-armor effects available to date
- Ability of passengers to fire out of open topped vehicles (including but not limited to hatches)
- Rhino attachments fully simulated and visually depicted for Bocage breaching
- Randomly individualized vehicle models including external equipment like sandbags or ammo boxes, damaged fenders, missing or bent armor skirts and more

[WEAPONS]

- On-map mortars (hooked up realistically within the command structure)
- On-map assets such as mortars and Infantry Guns are able to fire in both direct and indirect modes, using their own spotters or separate forward observers
- Weapon crews have specific functions which affect weapon performance
- Player-placeable static defenses and fortifications such as bunkers, trenches, barbed wire, "hedgehogs", mines, and more
- Highly realistic and easy to use off-map artillery as well as air support, simulating heavy artillery (including naval artillery) as well as strafing and bombing runs by aircraft such as the P51 or FW190
- Player-placeable Target Reference Points (TRPs) allow simulating prepared support strikes and ambushes

[COMMANDS]

- New Scout Team Command sections off 2 men, favoring automatic weapons, to act as scouts
- New Driver Team Command allows large passenger units to leave behind one or two Soldiers to drive and/or man the weapon of a transport vehicle (such as a halftrack)

[SIMULATION]

- Terrain mesh detailed down to 1 x 1 Meter (horizontal) by 1 Meter (vertical). Combat and movement resolved to partial meters
- Deformable terrain, including partial and complete destruction of buildings
- Powerful C2 (Command & Control) features controlling flow of battlefield recon information, visibility of units (friendly and enemy), unit cohesion and more
- Relative Spotting restricts a unit's battlefield awareness to what it has experienced directly or information passed on through the C2 chain
- Stunning high resolution graphics featuring dynamic lighting and object self shadowing, including an entirely new way to display dense foliage
- Wide range of weather types and environmental effects, including rain, fog, heavy winds (with ballistic effects), different types of ground conditions, animated water effects, and more...

[BONUS]

- Combat Victories for individual units showing how many and what types of units the soldier or vehicle has eliminated in the mission (totals tracked for campaigns)
- Multi-language support (all in-game strings can be edited)
- Textures, sounds, and user interface graphics can be modified (modded) by players
- Customizable hotkeys
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« Reply #4 on: 30 March 2011, 22:47:58 »
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And here's the full TO&E - will be expanded with each module:

[German Major Formations]
    Panzer Grenadier Battalion (Armored)
    Panzer Grenadier Battalion (Motorized)
    Panzer Aufklärungs Battalion (Armored)
    Panzer Pionier Battalion (Armored)
    Pionier Battalion (Motorized)
    Pionier Battalion
    Grenadier Battalion
    Füsilier Battalion
    Panzer Battalion (Medium)
    Panzer Battalion (Heavy)
    Panzerjäger Battalion (Pz Div)
    Panzerjäger Battalion (PzGren Div)
    Sturmgeschütz Battalion/Brigade

[German Tanks]
    Tiger Late
    Tiger Mid
    Panther A Early
    Panther A Late
    Panther A Mid
    Panther D Late
    Panther G Early
    Pz IV G Late
    Pz IV G Latest
    Pz IV G Early
    Pz IV H Early
    Pz IV H Late
    Pz IV J Early
    Pz IV J Late
    Jpz IV Early
    Jpz IV Early (HQ)
    Jpz IV Late
    Jpz IV Late (HQ)
    Jpz IV Mid
    Jpz IV Mid (HQ)
    Marder III M
    StuG III G Early
    StuG III G Late
    StuG III G Mid
    StuH 42 Early
    StuH 42 Late
    StuH 42 Mid

[German Vehicles]
    Psw 222
    Psw 223
    Psw 234/1
    Psw 234/2 Puma
    Kübelwagen
    Opel Blitz

[German Halftracks]
    Sdkfz 250/1 Neu Halftrack
    Sdkfz 250/10 Neu Halftrack
    Sdkfz 250/3 Neu Halftrack
    Sdkfz 250/7 Neu Halftrack
    Sdkfz 250/9 Neu Halftrack
    Sdkfz 251/1 D Halftrack
    Sdkfz 251/10 D Halftrack
    Sdkfz 251/2 D Halftrack
    Sdkfz 251/3 D Halftrack
    Sdkfz 251/7 D Halftrack
    Sdkfz 251/9 D Halftrack

[German Large Guns/Mortars (on map)]
    81mm GrW 34 Mortar
    50mm PaK 38
    75mm PaK 40
    76mm PaK 36R
    88mm PaK 43
    88mm PaK 43/41
    88mm Flak 36
    75mm leIG 18
    150mm sIG 33

[German Small Arms]
    KAR 98K
    KAR 98K (Schiessbecher Grenade Launcher)
    KAR 98K Sniper
    G43
    G43 Sniper
    MP40
    MP44
    MG34
    MG42
    MG34
    P38

[German Air Support (Various loadouts)]
    FW-190A8
    FW-190F8

[German Artillery Support]
    81mm sGrw 34 Mortar
    120mm sGrw 42 Mortar
    75mm leIG 18 Infantry Gun
    150mm sIG 33 Infantry Gun
    75mm FK 38 Field Gun
    170mm K 18 Cannon
    105mm leFH 18 Howitzer
    150mm sFH 18 Howitzer
    210mm Mrs 18 Howitzer
    88mm Flak 36 Flack (as indirect artillery support)
    150mm Nebelwerfer 41 Rocket
    280mm Nebelwerfer 41 Rocket
    210mm Nebelwerfer 42 Rocket
     300mm Nebelwerfer 42 Rocket

[United States Major Formations]
    Armored Infantry Battalion
    Armored Engineer Battalion
    Infantry Battalion
    Engineer Battalion
    Antitank Battalion (SP)
    Antitank Battalion (Towed)
    Armored Battalion (Light)
    Armored Battalion (Medium)
    Airborne Parachute Battalion
    Airborne Glider Battalion
    Cavalry Squadron (Armored)
    Cavalry Squadron (Mechanized)
    Cavalry Troop (Infantry)

[American Tanks]
    M4 105 Sherman Early
    M4 105 Sherman Early (Rhino)
    M4 105 Sherman Mid
    M4 Sherman Late
    M4 Sherman Late (Rhino)
    M4 Sherman Mid
    M4A1 76W Sherman Early
    M4A1 76W Sherman Mid
    M4A1 Sherman Late
    M4A1 Sherman Late Rhino
    M4A1 Sherman Mid
    M4A3 Sherman
    M4A3 Sherman (Rhino)
    M4A3 105 Sherman Early
    M4A3 105 Sherman Early (Rhino)
    M4A3 105 Sherman Mid
    M4A3 75W Sherman Early
    M4A3 75W Sherman Early (Rhino)
    M4A3 75W Sherman Mid
    M4A3 76W Sherman Early
    M4A3 76W Sherman Mid
    M5a1 Stuart Late
    M5a1 Stuart Late (Rhino)
    M10 GMC (Rhino)
    M10 GMC
    M10 GMC Late

[American Halftracks]
    M2A1 Halftrack
    M3 Halftrack (1x M1919)
    M3 Halftrack (2x M1919)
    M3 Halftrack (1x M2HB)
    M3A1 Halftrack (M2HB and M1919)
    M3A1 Halftrack (M2HB)
    M4A1 Halftrack
    M21 Halftrack

[American Vehicles]
    M7B1 HMC Priest
    M8 AC Early
    M8 AC Mid
    M8 HMC
    M20 AC
    Jeep
    Jeep MMG
    2.5 Ton Truck

[American Large Guns/Mortars (on map)]
    60mm M2 Mortar
    81mm M1 Mortar
    57mm M1 AT
    76mm M5 AT

[American Small Arms]
    M1 Garand
    M1 Garand (with M7 Grenade Launcher)
    M1903A4 Sniper
    M1 Carbine
    M1A1 Carbine
    M1A1 Thompson
    M3 Grease Gun
    M1919A4
    M1919A6
    M1917A1
    M2HB
    M1911A1

[American Air Support (Various loadouts)]
    P-47D
    P-51B
    P-51D

[American Artillery Support]
    60mm M2 Mortar
    81mm M1 Mortar
    4.2in M2 Mortar
    155mm M1A1 Field Gun
    4.5in M1 Field Gun
    75mm M1A1 Pack Howitzer
    105mm M2A1 Howitzer
    105mm M3 Howitzer
    155mm M1 Howitzer
    8in M1 Howitzer
    240mm M1 Howitzer
    4.5in T-27E2 Rocket
    4.5in T-34 Rocket
    US Navy Destroyer (various calibers)
    US Navy Light Cruiser (various calibers)
    US Navy Heavy Cruiser (various calibers)
    12in US Navy Battleship
    14in US Navy Battleship
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« Reply #5 on: 3 May 2011, 22:38:38 »
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I'm thinking about opening a dedicated "Feature" thread so we can use this one as intended and discuss whatever comes to mind... I'm also planning on adding stuff for the modules once anounced so we can easily distinguish stuff added by those for scenario building.

Would anyone want screenshots of all the different vehicles? Otherwise everyone feel free to use the screens thread to add shots of whatever looks nice and/or interesting. Pictures that are meant for discussion purposes should be posted in here of course.

That is once the game is released. whistle
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« Reply #6 on: 4 May 2011, 18:11:02 »
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I'm thinking about opening a dedicated "Feature" thread so we can use this one as intended and discuss whatever comes to mind... I'm also planning on adding stuff for the modules once anounced so we can easily distinguish stuff added by those for scenario building.

Would anyone want screenshots of all the different vehicles? Otherwise everyone feel free to use the screens thread to add shots of whatever looks nice and/or interesting. Pictures that are meant for discussion purposes should be posted in here of course.

That is once the game is released. whistle

100% interested
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« Reply #7 on: 14 May 2011, 13:46:06 »
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damn: game 60dollars + shipment 20dollars : 80 dollars  Onbeslist (and probably extra costs from Belgian customs)

still ordered it: I do like the limited editions  hihi
« Last Edit: 14 May 2011, 13:53:00 by Koen » Logged
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« Reply #8 on: 14 May 2011, 18:26:15 »
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I didnt, I think its way to expensive.
Specially the 20 bucks for shipping......which is rediculous.
I think I wait a while till the price drops.
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« Reply #9 on: 14 May 2011, 19:45:43 »
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I didnt, I think its way to expensive.
Specially the 20 bucks for shipping......which is rediculous.
I think I wait a while till the price drops.

well, since I bought no new games since many years and considering the joy the CM games gave me during the last 10 years 55€ isn't too much....
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